Centaur Meadow Skills


There are a number of specialised skills unique to centaurs (and unicorns) that can be learnt from Centaur Meadows.


Haute Ecole is a skill any Centaur can learn from Centaur meadows.

- Haute Ecole 1 - +4 attack , +4 normal defence

XP 300 - GP 300 - order L 40

- Haute Ecole 2 - +7 attack - +7 normal defence - +1 damage

XP 1000 - GP 1000 - order L 41

- Haute Ecole 3 - +9 attack - +9  normal defence - + 2 damage

XP 2500 - GP 2500 - order L 42

- Haute Ecole 4 - bonuses to be determined

XP 3000 and GP 3000  - order L 43


Success in an attempt to learn these skills is not guaranteed, and the usual penalties apply for unsuccessful  attempts. Note that the bonuses above are totals, not cumulative.


Expert Mount (Centaur)

450 XP, 450 GP, no failure chance, Order to Learn:- X 4327 'character ID'

This is the same skill learnt by Two-legs as Expert Horsemanship. Gives +5 to attack, in addition to +10 to all defences.  Can be learnt from Centaur Meadows, but not from Instructors of the Expert Horsemanship skill.


Once Expert Mount is learnt, three further advanced skills can also be learnt, all at a cost of 350 XP and 350 GP:

- Battle Charging (X 4328 to learn)

- Defensive Riding (X 4330 to learn)

- Speed Riding (X 4329 to learn)


Battle Charging

350 XP, 350 GP, Prereq: Expert Horsemanship,  no failure chance (not confirmed though)

Order to Learn (from Centaur Meadow or an Instructor):-  X 4328  'character ID'

A character with the Battle Charging skill is able to urge a mount to charge into battle in such a way as to offer the least possible target to the opponent. The mount (Centaur) gains a Damage Adjustment of -1 (all NORMAL weapon-based attack types do one point less damage for the duration of the turn). The order to do this is written by the rider targeting the mount as 'X' '4738' 'target mount'. (Clearly this refers to a human rider on a horse but it is presumed to work for a Centaur by them targeting themselves with the order.)


Defensive Riding

350 XP, 350 GP, Prereq: Expert Horsemanship,  no failure chance (not confirmed though)

Order to Learn (from Centaur Meadow or an Instructor):-  X 4330 'character ID'

A character with the Defensive Riding skill is able to use clever maneuvres to make his mount and himself harder to hit while in combat. The mount and rider gain 'Normal' Defensive Adjustments of -5 for the duration of the turn. This bonus is negated if the rider issues any Z order after activating it. The order to do this is written by the rider targeting the mount as 'X' '4747' 'target mount'. Obviously the rider must be on the mount.

(As with Battle Charging not sure how this works for a centaur but they presumably issue the order targeted at themselves.)


Speed Riding

Skill costs 350gps, 350xp

Order to Learn (from Centaur Meadow or an Instructor):- X 4329 'character ID'

Skill Details: A character with the Speed Riding skill is able to ride in the best possible style to encourage speed from the mount. The mount gains 4 move points for the duration of the turn. The order to do this is written by the rider targetting the mount as 'X' '4752' 'target mount'. Obviously the rider must be on the mount.

(Again, for this centaur this seems to work by issuing the order targeted at yourself)



Also in Centaur Skills  

  General Centaur Skills

  Centaur Meadow Skills

  Viral Skills and Equus Skill House