Centaur Meadows

These peaceful glades are located around Bereny. The sun always seems to shine, the grass is lush and tall, and if you look very, very closely, you might even see a faerie fluttering amid the wild reeds or over the ripe berry bushes. These meadows are used as a meeting place for Centaurs. It is the tender care of members of the Centaur Council, and of our faerie friends, which keeps these places healthy and full of glorious life. They offer various services to Centaurs who visit them.


For a good grooming which leaves you feeling fully rested, fed and healed a little issue the order L 20.


From the Centaur Meadows a centaur can buy Equus chain barding, a magical armour for centaurs which reduces damage taken by 1 point. The cost of this barding is 417 GPs to Centaur Council members and 750 GPs to non members. If your a member of the Centaur Council issue the order L 30; for non-members the order to buy the barding  is B 1093.


Communicative Learning; an ancient skill that allows Centaurs to gain experience from the abilities of other centaurs around them.  In days gone by Centaur communities used to spend many hours practicing this ancient technique, for relaxation and socialisation. While actual personal improvement is actually quite rare, centaurs prize this activity anyway as a valuable part of their heritage.  A Centaur Council member can issue the order Y 10 to have a chance to increase a random attribute.


The skills Haute Ecole and Expert Mount can be learnt at a Centaur Meadow. For more information see Centaur Meadow Skills.


Location of Centaur Meadows

Centaur Meadows are known to exist at the following places:

1) 1S, 2W of Lionel
2) 1S, 3W of Crownheart
3) 1S, 2W of the Mines of Miasma
4) 2N, 2W of Hell's Deep
5) 2S, 3W of Torlia
6) 1N, 1W of Drax
7) 3S, 1E of Central Dungeon
8) 64S, 36W of Caverns of Hasjan or 18N, 109W of the City of Ghorst

9) 8S, 5W of Icehaunt Catacombs
10) 2S, 7W of Meadowbrook
11) 2S, 2W of Ghorst  

12) 1N, 1W of Wintred

13) Near Deepwater Dungeon

14) 8E of Kreskin’Lal’s Tower

15) 16N, 4E of Ghorst (close to Dr. Bedlam's Asylum)


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